Back when I just started learning post-processing I had a big trouble getting into luminosity masks. There were no practical and easy to understand guides. Which is why you can now get such a guide for luminosity masking on ARCPanel website.
Midtone luminosity masks are not used that often, but they also can be quite useful. In this lesson you will learn how to protect brights and darks with midtones and how to see which masks should be used exactly to target particular part of the image.
It's quite cumbersome and takes a lot of time to build masks manually. This is exactly the problem ARCPanel solves. Let's take a closer look at how can it help when processing images.
Besides luminosity masks, ARCPanel includes another tab to create various effects. This tab is free and will work even if panel is not purchased. Let's see what it can do.
One of the main ways to apply darks luminosity masks is to work with details in shadows. In this lesson we will see how to use dark masks and how to change masks after they are already created.
Before we dive deep into luminosity masks, let's see how masks work in Adobe Photoshop and which kinds of masks are supported. You will see how hand-drawing a mask can still be valuable tool and learn how to build luminosity masks by hand.
Having checked how luminosity masks work in general, in this lesson we combine our knowledge. Dodge&Burn - one of the essential post-processing techniques. Let's see on the example how masks help with it.
Every kind of mask is unique in it's own way. Lets look at lights luminosity masks and see how they can help with post-processing. In this lesson you will learn how to pick the right mask source and how to blend several exposures into a naturally looking image.
We all have seen pictures of marvelous sunrises, breathtaking views of cities with great sunset on the sky and milky way leading up to the sky. But even if it's a subtle image of misty forest in soft morning glow, rare photograph stays with no post processing in Adobe Photoshop. What role do masks play in this post-processing?